Larian Studios has published a fresh batch of Baldur’s Gate 3 stats drawn from player save data. The numbers paint a stranger picture of the game than its story ever intended. The developer posted the figures on Bluesky on August 4, continuing an annual tradition since Baldur’s Gate 3 launched in 2023.
Some of the numbers are straightforward. Players have downloaded mods for the game more than 500 million times, and modders have uploaded over 13,000 of them. The two most-killed story characters are Zevlor, the Tiefling leader, and Rolan, the wizard apprentice. Zevlor died 12.3 million times across all playthroughs. Rolan died 8.6 million times. Other figures are odder, and one in particular has raised eyebrows among fans.
Non-Durge players kill Alfira more than the story requires
The most uncomfortable data point involves Alfira, the bard players meet in the game’s grove area during Act 1. Players who choose the Dark Urge origin are forced to kill her in a scripted cutscene. The game allows a workaround for those willing to hunt for it. According to Larian, “More non-Dark Urge players have managed to murder Alfira than Dark Urge players.” More players are choosing to kill Alfira than are killing her because the plot demands it. Larian suggests that is likely down to unrelated evil playthroughs.
Joke weapons and death counts pile up
The stats extend to items few would expect a studio to track. The Nut-Buster, a rock that doubles as a weapon in the game’s Creche area, has been swung in combat twice. Poo-Scraper, a blade tied to the quasit Shovel, has seen four uses in combat across Act 3. Meanwhile, more than 30,000 players have fought the Netherbrain while their character was drunk. Fewer than 1% of players have collected 180,000 gold in a single playthrough.
Baldur’s Gate 3 stats reveal players turned their monitors sideways
Among this year’s Baldur’s Gate 3 stats, one detail stands out for reasons that have nothing to do with the plot. Just over 9,000 players experienced the game at a 9:16 aspect ratio. That means they rotated their monitors into portrait mode to play. Larian did not explain the figure. The studio’s post treats it as one more data point in a growing pile of numbers it releases each year.
Larian has not detailed exactly how it compiles the figures. The studio has released similar round-ups since Baldur’s Gate 3 launched, and the numbers keep climbing. The game is still available on PC, PlayStation 5, and Xbox Series X/S. Its modding community remains active well past release.
Taken together, the numbers suggest a player base that treats Baldur’s Gate 3 less as a story to follow and more as a sandbox to test. Three years after release, Larian’s own community keeps finding new, stranger ways to play it. The studio seems happy to keep publishing the evidence.