Sony has recorded a $560 million impairment charge against Bungie for the fourth quarter of its 2025 fiscal year, bringing the total sony bungie loss for the year to nearly $765 million. The writedown covers intangible and other assets and came just weeks after Marathon, Bungie’s first new franchise in over a decade, launched to a muted commercial reception.
Sony acquired Bungie for $3.6 billion in 2022, near the peak of Destiny 2‘s popularity following the Witch Queen expansion. The deal was intended to bring live-service development expertise into Sony’s portfolio. Four years later, both of Bungie’s active titles are struggling, and the acquisition continues to produce losses.
How large is the Sony Bungie loss?
In its fourth-quarter earnings, Sony attributed part of its negative results to “recording of impairment losses against Bungie, Inc.’s intangible and other assets.” The Q4 charge totaled 88.6 billion yen, equivalent to approximately $560 million. Combined with a 31.5 billion yen charge recorded in Q2, Sony has written down 120.1 billion yen ($765 million) against the Bungie deal for fiscal year 2025. The company also warned that further losses from the acquisition are possible in fiscal year 2026.
Sony described its full-year results as otherwise decent. The Bungie charges stand out as the clearest source of underperformance.
Marathon’s numbers two months after launch
Marathon launched on March 5, 2026. Two months on, Sony has not released sales figures or total player counts. Despite positive reviews from players and critics, the game has not held a top-10 spot in most-played charts on PS5, Xbox Series X/S, or PC in any week since launch.
On Steam, where the game reportedly sold the bulk of its copies, concurrent players have hovered between 10,000 and 15,000. Those numbers are low for a live-service extraction shooter competing with long-established titles in the genre.
Bungie has added more accessible modes to draw in casual players. Community pressure to cut the game’s $40 price or run a free trial weekend has grown steadily. At that price point, Marathon sits between the premium and free-to-play models, without consistently attracting the player volume either approach tends to generate.
Destiny 2 sinks to its lowest Steam count
Destiny 2 is now at its lowest concurrent player count ever on Steam. The game peaked during the Witch Queen era and has dropped steadily since the Light and Darkness saga concluded in 2024. No major expansion is currently confirmed, leaving the player base with limited reason to return.
Bungie’s workforce and what comes next
Bungie has undergone several rounds of mass layoffs since Sony completed the acquisition. Pete Parsons, who led the studio as CEO through its independent years, was replaced. With Marathon underperforming and Destiny 2 at a historic low, fans are expecting another round of cuts given Bungie’s high operating costs.
Sony’s fiscal year 2026 results will offer more clarity on whether the Bungie investment stabilizes or continues producing writedowns. For now, the studio is running two underperforming live-service titles while carrying a workforce that has already been reduced multiple times.