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Deep Dives Industry & Business
Elliot Clennam  

The Belgian Gaming Scene in 2026: Studios, Funding & Global Impact

Last updated: 17 February 2026 — bookmark this page. Each month we revise the sections below so every Belgian gaming story on Spawnpoint links back to a single canonical source.

Overview of the Belgian gaming industry in 2026

Belgium now counts more than 115 active game studios, according to BelgianGames, and employs roughly 2,200 full-time developers. Revenues climbed 23 % year-on-year in 2025, driven by exports: over 90 % of Belgian-made titles ship to international platforms. BelgianGamesIndustry.com data shows that Flemish studios account for two-thirds of output, but Wallonia and Brussels are scaling thanks to targeted incubators like Hub.Brussels’ Screen.Brussels fund. 2026 is the first year the federal government treats interactive media alongside film and TV in its cultural export reports.

Key studios shaping the scene

  • Larian Studios — the Ghent headquarters continues supporting Baldur’s Gate 3 while staffing up a new RPG IP; headcount passed 450 across Belgium, Quebec, and Warsaw.
  • Fishing Cactus — Mons studio pivoted from service work to co-developing AA puzzle adventures and educational sims; 2026 roadmap includes two self-funded releases.
  • Happy Volcano — Known for “You Suck at Parking,” the Brussels crew now operates a live-service lab focused on snackable multiplayer racers.
  • Cybernetic Walrus — Antwerp-based XR specialist collaborating with Flanders Game Hub to ship enterprise-grade driving simulators.
  • ROlling Games — Liège outfit riding the cozy-game wave, currently closing a €3.5 million Series A.

Funding & investment landscape

The Flemish Screen Flanders Interactive Fund, introduced in 2024, now disburses €10 million annually and requires recipients to maintain a Belgian HQ. Francophone studios lean on Wallimage and the Digital Attraxion accelerator. Private capital is finally showing up: Pitchdrive and Fortino Capital collectively seeded five teams in 2025, while Larian’s success convinced BNP Paribas Fortis to pilot revenue-based financing for indie publishers. GameIndustry.be maintains a public tracker of open calls and deadlines.

Government & institutional support

FLEGA (Flemish Games Association) remains the primary lobbyist, publishing quarterly benchmarks and coordinating with VAF Gamefonds. The federal research tax shelter for videogames entered its second phase in January 2026, allowing studios to reclaim up to 30 % of qualifying R&D spend. Flanders Game Hub expanded its coworking footprint to Ghent’s Dok Noord, hosting 20 early-stage studios with shared QA labs. Meanwhile, the Belgian trade delegation now takes a dedicated pavilion to Gamescom and GDC.

Esports presence

Belgium’s esports footprint doubled audiences year-on-year: Pro League’s Rainbow Six roster relocated to Brussels, and KRC Genk Esports launched a cross-discipline academy spanning FIFA, Rocket League, and Valorant. ESL Benelux relocated production to Antwerp’s creative district, enabling more Belgian-language broadcasts. Government agencies still stop short of labeling esports a professional sport, but local municipalities fund venues and training programs to keep talent domestic.

Global impact of Belgian games

Beyond Baldur’s Gate 3, Belgium’s portfolio keeps ranking on Steam and console charts: “Sea of Solitude – The Lighthouse” (Brussels’ Jo-Mei) hit PS5 and Switch in February 2026; “Space Control” (Antwerp’s Pajama Llama) sold 500k copies within six months. According to Wikipedia’s Belgian-developed games list, more than 35 titles launched in 2025, and 60 % secured publishing deals with global partners. Belgian art outsourcing remains an export staple—Studio Wouf, Cyborn, and IKONIC Productions supply assets to Ubisoft, CD Projekt, and Tencent.

What’s next (2026–2028 outlook)

Expect consolidation: mid-sized studios will either scale into AA publishers or align with EU peers to pursue transmedia IP. AI-assisted localization and procedural art tools, piloted at Flanders Game Hub, should reduce production costs by ~12 % (internal Flanders estimates). Meanwhile, XR and simulation demand from automotive and healthcare keeps non-entertainment studios profitable. Belgium’s biggest risk remains talent scarcity; universities graduate roughly 350 game-ready students per year, far below demand, so remote-first hiring and cross-border apprenticeships will stay critical.

Bottom line

Belgium’s gaming industry entered 2026 with global visibility, a diversified funding stack, and institutional support that rivals larger EU hubs. Keep this page handy for monthly updates on new studio launches, funding rounds, and export milestones—every Belgian gaming piece on Spawnpoint will link back here for context.